Quebec, Canada · Indie Studio
We build the games we always wanted to play. No publisher, no committee, no compromises. Just a small team from Quebec that got tired of waiting for someone else to do it.
Small studio.
Games we actually wanted to play.
We're an indie studio out of Quebec. No publisher, no outside funding. We started because we kept waiting for someone else to make the games we wanted — and at some point we stopped waiting.
Right now everything is focused on Burgstead — a medieval city-builder that goes deeper than anything in the genre. Citizens with real schedules, a feudal court, production chains, seasonal pressure, and a social structure that actually matters.
We're not in a rush. We'd rather take longer and ship something we're proud of than push something out the door half-finished.
What we're building.
Burgstead
Burgstead is the city builder where your citizens build the roads, your lord holds court, and every winter could be your last.
A medieval city-building simulation with deep citizen behavior, emergent systems, and a feudal governance layer that no competitor has attempted. You start with a handful of settlers and grow a frontier camp into a thriving medieval town — while managing production chains, seasonal survival, social class dynamics, and a court full of petitioners who need you to decide.
The focus is personal scale. You're not managing anonymous units — you're watching Henrik walk to the mill at dawn, eat at the market, visit the tavern, and trudge home through snow on a path he and his neighbours wore into the grass by living their lives.
Haunt
Released — FreeA bullet-heaven roguelite where you play as a ghost. Possess enemies, corrupt the arena, survive the onslaught.
Haunt was our learning project — built to prove we could ship a game before starting Burgstead. 7 characters, 20 weapons with evolutions, 7 game modes, 9 languages. Free on itch.io.
Marchlord
Forge your realm together.
Marchlord is our co-op campaign framework for Mount & Blade II: Bannerlord: stable 4-player campaign sessions first, deep mod compatibility second, and a living-world layer once the foundation is proven.
The flagship compatibility target is Banner Kings, with RBM next. War Sails support is planned as an optional naval submodule; the core experience will work without the DLC.
Co-op campaign first
Start with a stable shared campaign, then expand into separate clans, battle instancing, and larger parties.
Bridge-friendly by design
Banner Kings is the main overhaul target, with a public bridge path for other major mods and total conversions.
Alive world modules
Optional layers can add soldier service, veteran companions, court pressure, settlements, and survival systems without bloating core.
Unofficial mod project for Mount & Blade II: Bannerlord. Not affiliated with TaleWorlds Entertainment.