Otter Game Studio

Quebec, Canada · Indie Studio

We build the games we always wanted to play. No publisher, no committee, no compromises. Just a small team from Quebec that got tired of waiting for someone else to do it.

Otter Game Studio — OGS Family
Who We Are

Small studio.
Games we actually wanted to play.

We're an indie studio out of Quebec. No publisher, no outside funding. We started because we kept waiting for someone else to make the games we wanted — and at some point we stopped waiting.

Right now everything is focused on Burgstead — a medieval city-builder that goes deeper than anything in the genre. Citizens with real schedules, a feudal court, production chains, seasonal pressure, and a social structure that actually matters.

We're not in a rush. We'd rather take longer and ship something we're proud of than push something out the door half-finished.

🧠
Simulation first
Build the systems, let the stories come out of them. That's the whole philosophy.
🏙️
Personal scale
You know the names of the people in your town. That's intentional.
🎮
PC, no shortcuts
Keyboard and mouse. Deep mechanics. No hand-holding.
🦦
Self-funded
No investors. No one to answer to. Ships when it's done.
Games

What we're building.

In Development

Burgstead

City-BuilderMedievalSimulationPC

Burgstead is the city builder where your citizens build the roads, your lord holds court, and every winter could be your last.

A medieval city-building simulation with deep citizen AI, emergent systems, and a feudal governance layer that no competitor has attempted. You start with a handful of settlers and grow a frontier camp into a thriving medieval town — while managing production chains, seasonal survival, social class dynamics, and a court full of petitioners who need you to decide.

The focus is personal scale. You're not managing anonymous units — you're watching Henrik walk to the mill at dawn, eat at the market, visit the tavern, and trudge home through snow on a path he and his neighbours wore into the grass by living their lives.

PC · 2026